In the past, he has been a foe of the demon lords Munkir and Nekir. Azor'alq is a member of the Baklunish pantheon. His long curved sword, of elven make, is known as Faruk. He wears fine chain mail and his helm is topped with peacock feathers. Azor'alq is a tall, handsome warrior with a dark complexion. His symbol is an armed man standing atop a stone summit. She gives the world new love and new life, renews old friendships, and plucks the heartstrings of lovers, travelers, and poets.Īzor'alq is the Baklunish hero-deity of Light, Purity, Courage, and Strength. As Goddess of Spring, Atroa is the invigorating breath that awakens the world from its slumber. She is also thought to spend time in the realm of Morninglory in Elysium. Atroa's realm, the Grove of Perpetual Spring, is in the layer of Brux in the Beastlands. With her sling Windstorm, she can strike the most distant foe, and with Readying's Dawn, her spherical glass talisman, she is able to melt all ice in sight. Atroa appears as a fresh-faced blonde woman, often with an eagle perching upon her shoulder. Atroa was first detailed for the Dungeons & Dragons game in the World of Greyhawk Fantasy Game Setting (1983), by Gary Gygax. Her holy symbol is a heart with an air-glyph within, or a kara tree full of ripe, red fruit. Allitur teaches respect and understanding for laws, rituals, and other cultural traditions.Ītroa (ah-TRO-ah) is the Oeridian goddess of Spring, East Wind, and Renewal. Empyrea is also known for its healers and hospitals, and many a pilgrim seeks to reach this legendary site of perfect health. The many healing fountains and curative waters in Empyrea can restore withered limbs, lost speech, derangement, and life energy itself those who ail need only find the right fountain. Empyrea sits on the edge of a cold, clear mountain lake on Mount Celestia's fifth layer, Mertion. Allitur's realm is Empyrea, The City of Tempered Souls. Allitur is depicted as a Flan man riding a horse, Keph, who never tires. Allitur was first detailed for the Dungeons & Dragons game in the World of Greyhawk Fantasy Game Setting (1983), by Gary Gygax. His holy symbol is a pair of clasped hands. Allitur Īllitur is the Flan god of Ethics and Propriety. “Akbar” was first mentioned in The Strategic Review #7, wherein Neal Healey described The Cup and Talisman of Akbar, and associated them with worship of Allah without mention of whether “Akbar” (Arabic for “greater”/“greatest”) was a person, place, or descriptor. Al'Akbar is revered primarily in Ekbir, Ket, the Plains of the Paynims, Tusmit, and Zeif. Soon after, he ascended to the heavens to take his place among the gods. Eventually he had a mosque to himself built and allowed his followers to call on his name in their prayers. Al'Akbar founded the city of Ekbir and, for the last decade of his mortal life, ruled the nation of Ekbir as the first of its caliphs. After the Invoked Devastation, during that time of misery and suffering, he was given the Cup and Talisman by Al'Asran to help heal his people's ills and return them to the traditional Baklunish faith. Al'Akbar's priests use the Cup and Talisman as metaphors for the good life, urging their flocks to be vessels of kindness and emblems of devotion.Īl'Akbar was the most exalted high priest in what are now the lands of the Paynims. His faithful oppose the sadistic elemental cults of Ull. Al'Akbar is subordinate to the other Baklunish gods, remaining a mere demigod out of respect for them. His symbol is a cup and eight-pointed star, images of the legendary Cup and Talisman that now bear his name. Al'Akbar is the Baklunish demigod of dignity, duty, faithfulness, and guardianship.
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